Table Creator

Table Creator


  12/26/2025: @ 08:35: page updated

Deleting col2

DB: col1/row1: disp="Explanations,"DB: col2/row1: disp="P-term: " DB: col3/row1: disp="I-term: ,"DB: col4/row1: disp="D-term: ,"DB: col5/row1: disp="Feed Forward (FF):"new line

DB: col1/row2: disp="Official,"DB: col2/row2: disp="Determines how aggressively the system reacts to errors. If it's too low, the aircraft might not reach the desired rate; if too high, it might overshoot and cause oscillations." DB: col3/row2: disp="Handles longer-term errors (drift). If the I-term is too weak, the craft might fail to maintain a steady rate over time, leading to slower response or drift.,"DB: col4/row2: disp="Provides damping, helping smooth out rapid changes. If the D-term is too low, the system might overshoot or oscillate, affecting the perceived rotation rate.,"DB: col5/row2: disp="This term provides anticipatory control, helping the system directly follow the setpoint (desired rate). If FF is too low, the craft will lag behind the setpoint, causing it to rotate slower than desired. If it's too high, it may overdrive the system, leading to overshooting."new line

DB: col1/row3: disp="Simplified,"DB: col2/row3: disp="The P-term is like the "muscle" of the system. It works to fix the error as soon as it sees something wrong. If you’re steering a car and you’re drifting off course, P makes quick corrections to get you back. If it's too strong, though, you might end up zig-zagging because it's trying too hard to fix every little error." DB: col3/row3: disp="The I-term is like your "memory." It helps fix slow, long-term problems. If the car keeps drifting to one side over time, I-term remembers the drift and gradually nudges the car back to where it should be. If it's too strong, though, you could see slow, wavy movements because it's constantly trying to fix accumulated errors.,"DB: col4/row3: disp="The D-term is the "smooth operator." It helps slow things down to avoid overshooting. When you stop turning the car, D-term helps make sure you don’t swing too far the other way. If it's too weak, the car might overshoot its turns; if it's too strong, the car might slow down too much or feel unresponsive.,"DB: col5/row3: disp="The FF is like anticipating what’s going to happen. It looks at where you want to go (your steering wheel movement) and starts moving in that direction immediately, even before an error occurs. It helps make everything feel smooth and responsive, but if it's too high, it can make the system overreact."new line

DB: col1/row4: disp="Summary,"DB: col2/row4: disp="Fixes errors immediately, but too strong can cause over-correction." DB: col3/row4: disp="Corrects long-term drift, but too strong can cause slow wobbling.,"DB: col4/row4: disp="Smooths out fast changes to prevent overshoot, but too much can make things sluggish.,"DB: col5/row4: disp="Anticipates movement and makes things responsive, but too much can cause overreaction."new line

DB: col1/row5: disp="Car Analogy,"DB: col2/row5: disp="The P-term is like your gas pedal. If you want to speed up and you’re not going fast enough, you press the gas pedal harder. The harder you press, the faster you get to your target speed. But if you press too hard, you might overshoot and have to hit the brakes. If you don't press enough, you won’t get there fast enough." DB: col3/row5: disp="The I-term is like your car's cruise control. If you’ve been going slower than you should for a while, cruise control gradually adds more gas to fix it. It remembers how long you've been off and tries to get you back up to speed. If it's too aggressive, the car might constantly speed up and slow down, never quite settling in.,"DB: col4/row5: disp="The D-term is like your brakes. When you're getting close to your target speed, you lightly tap the brakes to slow down so you don’t overshoot. If your brakes are too strong, you’ll slow down too early and feel like you're never reaching your target. If they’re too weak, you might zoom past your target and need to correct.,"DB: col5/row5: disp="The FF is like predicting traffic lights. If you know a red light is coming up, you start braking ahead of time before you even get close to it. You don’t wait for the car to slow down on its own; you anticipate and adjust. This makes your driving smoother and more responsive, but if you misjudge, you might slow down too early."new line

DB: col1/row6: disp="Aileron (Aircraft),"DB: col2/row6: disp="Controls how aggressively the aircraft rolls. If too high, it can cause overcorrection, leading to oscillations in roll. If too low, the roll feels sluggish or unresponsive." DB: col3/row6: disp="Corrects long-term roll drift, helping the aircraft maintain a steady bank. If too high, it causes slow oscillations. ,"DB: col4/row6: disp="Smooths out fast roll movements. If too low, the roll can overshoot; if too high, the roll feels sluggish. ,"DB: col5/row6: disp="Helps the aircraft follow roll commands precisely during fast movements. If too high, the roll can overshoot; if too low, it feels laggy."new line

DB: col1/row7: disp="Elevator (Aircraft),"DB: col2/row7: disp="Controls how sharply the aircraft pitches up or down. If too high, the aircraft will oscillate in pitch. If too low, the pitch response will feel slow. " DB: col3/row7: disp="Corrects gradual changes in pitch (such as drift during straight and level flight). If too high, it causes slow, wavy movements. ,"DB: col4/row7: disp="Helps smooth out fast pitch changes, reducing the chance of overshoot. Too low, and the pitch overshoots; too high, and it feels slow to respond. ,"DB: col5/row7: disp="Makes pitch commands feel more responsive by anticipating them. If too high, the aircraft may pitch too aggressively."new line

DB: col1/row8: disp="Rudder (Aircraft),"DB: col2/row8: disp="Controls how aggressively the tail moves left or right. If too high, it can cause oscillations in yaw (tail wag). If too low, yaw corrections feel sluggish. " DB: col3/row8: disp="Keeps the yaw axis steady over time, helping to correct for drift. Too high can cause slow tail oscillations. ,"DB: col4/row8: disp="Damps fast yaw movements, reducing tail overshoot. If too low, the tail swings too much; if too high, the tail feels unresponsive. ,"DB: col5/row8: disp="Ensures the rudder follows yaw inputs sharply. If too high, the tail may overcorrect; if too low, yaw feels laggy."new line